When Shaun McCabe joined Insomniac Games near the end of 2003, shortly after he earned a degree from Full Sail University, he jumped into a game that the company hoped would recapture the magic it had discovered with its popular “Spyro the Dragon” series.
McCabe became the sound programmer on the adventure game “Ratchet & Clank,” the story of a Lombax named Ratchet who traveled around with a robot companion named Clank.
Several “Ratchet & Clank” titles later, McCabe continues to build video games for the studio as its head of technology.
“On the technical side, our good friends at Naughty Dog offered to let us use components of the ‘Jak & Daxter’ engine as a foundation for a demo,” he said. “The rest, as they say, is history. It speaks to the true nature of creativity. Great products are often the result of constraints and culture rather than resources and strategy.”
McCabe was recently named to Full Sail University’s Hall of Fame and granted The OVG an interview to talk about his career and his time in Orlando.
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