Magic Gaming released its 2020 schedule Thursday, revealing that the league’s opening Tipoff tournament will be held March 24 to 28.
The Orlando squad will also host two events at Full Sail University: a round-robin tournament that will include the Hornets, Heat and Hawks teams and tips off May 23 and a rivalry matchup with New Jersey on June 27.
P.J. DiCesare has some tricks up his sleeve that he shows off when he speed runs Mega Man 7.
For instance, using a variety of weapons on Spring Man – rather than the villain’s greatest weakness, the Slash Claw, exclusively – can save up to 4 seconds on your time.
It’s one of the ways the Rochester, N.Y., native finished the entire game in 41 minutes, 30 seconds, on Dec. 18, marking the second-fastest time ever recorded on the game. He also set the record for quickest to finish the game with 100 percent completion on Dec. 15.
“Every time you leave an area, you start to think, ‘Where can I have sped it up,’” DiCesare, 30, said after he finished the game in less than 50 minutes during the charity fundraiser Games Done Quick, which this year for the first time was held in Orlando. “I just like the mental simulation.”
For the first time, a speed-run event will come to Orlando in January, with highly skilled players looking to finish games like Mega Man 7, Battle Toads, Grand Theft Auto: San Andreas and, yes, Super Mario 3 as quickly as they can.
Awesome Games Done Quick is a weeklong video game marathon that raises money for various charities.
Legendary video game designer David Crane said he probably should have seen the rise of esports way back in the 1980s.
While building games for Atari, a long hallway ended in a sort-of makeshift game room, where programmers would play the latest titles.
These often impromptu sessions would often draw six to eight people watching the gameplay.
“We, of course, looked at games differently than the average person – concentrating on design issues and technical implementation,” he told The OVG in an email interview. “But it could be entertaining nonetheless. It showed the value of watching an expertly played game.”
Crane would move on to Activision, where he would be the brains behind the legendary Atari 2600 game “Pitfall!,” and “Ghostbusters” for the Commodore 64.
This weekend, Crane will be in Orlando for Free Play Florida, an annual showcase of arcade games that serves as an homage to that classical video game period.
When Shaun McCabe joined Insomniac Games near the end of 2003, shortly after he earned a degree from Full Sail University, he jumped into a game that the company hoped would recapture the magic it had discovered with its popular “Spyro the Dragon” series.
McCabe became the sound programmer on the adventure game “Ratchet & Clank,” the story of a Lombax named Ratchet who traveled around with a robot companion named Clank.
Several “Ratchet & Clank” titles later, McCabe continues to build video games for the studio as its head of technology.
“On the technical side, our good friends at Naughty Dog offered to let us use components of the ‘Jak & Daxter’ engine as a foundation for a demo,” he said. “The rest, as they say, is history. It speaks to the true nature of creativity. Great products are often the result of constraints and culture rather than resources and strategy.”
McCabe was recently named to Full Sail University’s Hall of Fame and granted The OVG an interview to talk about his career and his time in Orlando.