The video game “Wick,” built by students at UCF’s Florida Interactive Entertainment Academy, has a dark look, a simple premise – and it’s adorable.
An anthropomorphic candle navigates a cathedral, its wick and flame serving as its life force, as it tries to finish a task its fallen master could not complete.
Then the monster shows up.
“Wick” is a roughly 20-minute adventure that puts players in the role of the cleverly named candle Jean Wick.
The fiery protagonist plays a cat-and-mouse game with a gnarly, gruesome-sounding and -looking demon with a severe case of the hatreds for this little guy.
Continue reading UCF/FIEA-built video game racking up downloads, strong reviews
A team of FIEA students hope to take their video game, “Malediction,” to the Intel Showcase at Game Developers Conference in March.
The adventure title puts players in the role of a wizard doing battle with his clones.
It was built during the school’s most recent session, which saw students produce four video games.
Continue reading FIEA team targets showcase at GDC
Students at the University of Central Florida’s video game school will show off the titles they have been building this semester early next month.
The quartet of projects will include a virtual reality video game, a puzzle-solving platformer, a treasure quest game and a movie created using the Unreal Engine.
The groups at the Startup Showcase will exhibit their games at noon on Dec. 11 at the Florida Interactive Entertainment Academy, 500 W. Livingston St.
Below are the descriptions of the four titles, straight from the development teams:
Continue reading 4 teams from UCF’s FIEA video game school to showcase games
Ben Noel was part of a team that would develop a video game that has a special place in the industry’s history.
Ultima Online was released in 1997 as one of the first massively multiplayer online role playing games while Noel was part of Electronic Arts’ Origin Studios, which created the title.
He was lured by the appeal of trying to create a networked world that connected hundreds of thousands of players to each other.
“That sounded a lot different than a video game,” he said.
Continue reading Watch: Interview with FIEA director, who helped lead development of Ultima Online