Tag Archives: video games

Video game speed-run experts raise $250K for charity in 2 days, aim for much more in Orlando

P.J. DiCesare has some tricks up his sleeve that he shows off when he speed runs Mega Man 7.

For instance, using a variety of weapons on Spring Man – rather than the villain’s greatest weakness, the Slash Claw, exclusively – can save up to 4 seconds on your time.

It’s one of the ways the Rochester, N.Y., native finished the entire game in 41 minutes, 30 seconds, on Dec. 18, marking the second-fastest time ever recorded on the game. He also set the record for quickest to finish the game with 100 percent completion on Dec. 15.

“Every time you leave an area, you start to think, ‘Where can I have sped it up,’” DiCesare, 30, said after he finished the game in less than 50 minutes during the charity fundraiser Games Done Quick, which this year for the first time was held in Orlando. “I just like the mental simulation.”

Continue reading Video game speed-run experts raise $250K for charity in 2 days, aim for much more in Orlando

FIEA team targets showcase at GDC

A team of FIEA students hope to take their video game, “Malediction,” to the Intel Showcase at Game Developers Conference in March.

The adventure title puts players in the role of a wizard doing battle with his clones.

It was built during the school’s most recent session, which saw students produce four video games.

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Mario, Mega Man and Zelda speed-runners coming to Orlando for charity

On your marks, get set, play Super Mario Bros. 3!

For the first time, a speed-run event will come to Orlando in January, with highly skilled players looking to finish games like Mega Man 7, Battle Toads, Grand Theft Auto: San Andreas and, yes, Super Mario 3 as quickly as they can.

Awesome Games Done Quick is a weeklong video game marathon that raises money for various charities.

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Video game pioneer, Pitfall! creator David Crane says esports roots planted 40 years ago

Legendary video game designer David Crane said he probably should have seen the rise of esports way back in the 1980s.

While building games for Atari, a long hallway ended in a sort-of makeshift game room, where programmers would play the latest titles.

These often impromptu sessions would often draw six to eight people watching the gameplay.

“We, of course, looked at games differently than the average person – concentrating on design issues and technical implementation,” he told The OVG in an email interview. “But it could be entertaining nonetheless. It showed the value of watching an expertly played game.”

Crane would move on to Activision, where he would be the brains behind the legendary Atari 2600 game “Pitfall!,” and “Ghostbusters” for the Commodore 64.

This weekend, Crane will be in Orlando for Free Play Florida, an annual showcase of arcade games that serves as an homage to that classical video game period.

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4 teams from UCF’s FIEA video game school to showcase games

Students at the University of Central Florida’s video game school will show off the titles they have been building this semester early next month.

The quartet of projects will include a virtual reality video game, a puzzle-solving platformer, a treasure quest game and a movie created using the Unreal Engine.

The groups at the Startup Showcase will exhibit their games at noon on Dec. 11 at the Florida Interactive Entertainment Academy, 500 W. Livingston St.

Below are the descriptions of the four titles, straight from the development teams:

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Orange County Library hosts showcase of 6 games built at 1st game jam

A game that has players control a ball through a vertical level while collecting tokens won the top spot in the Orange County Library’s first-ever game jam, which asked those who attended to build a video game in a weekend.

The game – called Dreamscaper – was one of six built from Thursday through Sunday.

Library patrons throughout the day on Sunday played the games and voted on their favorites, with Dreamscaper receiving more votes than the other five games.

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Watch: Interview with FIEA director, who helped lead development of Ultima Online

Ben Noel was part of a team that would develop a video game that has a special place in the industry’s history.

Ultima Online was released in 1997 as one of the first massively multiplayer online role playing games while Noel was part of Electronic Arts’ Origin Studios, which created the title.

He was lured by the appeal of trying to create a networked world that connected hundreds of thousands of players to each other.

“That sounded a lot different than a video game,” he said.

Continue reading Watch: Interview with FIEA director, who helped lead development of Ultima Online