As he watched others play his game, “Forklift Fury,” for the first time, Tyler Watts paid close attention to the reactions.
The laughs.
The critiques.
The sometimes-epic fails.
But what Watts was mainly hoping for from the public gameplay at a recent Joybreaks meetup in downtown Orlando was brutal honesty.
“It’s paramount to put your games in front of people,” said Watts, who is one of the leaders of the six-person team to build “Forklift Fury.” “As a developer, your perspective is skewed by your knowledge of the technology and the game design’s intention. You need the average person’s perspective to guide you.”
Continue reading Orlando devs get feedback on ‘Forklift’ battler
